Introduction To Programming

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  • Beginner
  • Last updated 9/2023
  • English
Course Description

The AppJamming II course is intended to teach students how to solve real-world problems with the aid of technology. The course is structured to equip students with fundamental and advanced computer science concepts such as loops, lists, and object-oriented programming, which are widely used programming tools. Students are encouraged to explore problems independently, research, plan, and manage their projects. The curriculum also helps students develop analytical thinking skills and user-friendly app design processes. The course enables students to experience scientific thinking by analyzing complex systems, creating hypotheses, and developing prototypes using the skills they have learned.

Throughout the AppJamming II course, students are taught how to break down problems into smaller, more manageable parts. This approach allows them to design and implement user-friendly apps that address real-world problems. The curriculum is geared towards helping students develop scientific thinking skills by teaching them how to analyze complex systems and create hypotheses. By the end of the course, students will have the knowledge and expertise to design and program an app that addresses a real-world issue.

The AppJamming II course is ideal for students who want to learn how to apply technology to solve problems in their everyday lives. The course aims to teach students how to think analytically and apply programming concepts to solve complex problems. Students will gain the skills necessary to design and program apps that can make a positive impact on the world around them. By the end of the course, students will have the confidence and expertise to design and develop apps that are user-friendly and solve real-world problems.

  1. A Laptop (Windows or Mac)
  2. App Inventor 1
Upon completion of the course, the student is should comfortably be able to:
  1. Able to perform rule checking on other App Inventor projects
  2. Provide an alternative method of implementing presented programs
  3. Implement andvanced and interactive Games and Animations within App Inventor
  4. Good grasp of structural programming in App Inventor

Course Details

  • Lectures 12 Lessons
  • Duration 12 Weeks
  • Skill Level Beginner
  • Language English
  • Assignments Optional

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