Game Development

Start Learning Introduction to Unity Engine Part I today!

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  • Beginner
  • Last updated 9/2023
  • English
Course Description

The course 'Introduction to Unity Engine Part I' is designed to provide beginners with a comprehensive introduction to Unity Engine and the fundamentals of game development. Through a series of 12 modules, students will learn essential concepts and techniques using Unity Engine and C# scripting. Each module is carefully crafted to provide hands-on experience and practical knowledge, allowing students to create their own games by the end of the course.

In Modules 1 and 2, students learn about Unity's interface, project components, and how to manipulate game objects. Modules 3 and 4 focus on C# scripting, covering variables, functions, conditional statements, and interactive elements. The remaining modules explore user interface design, animation, audio integration, particle systems, prefabs, scene management, and camera setup. Students gain a strong foundation in Unity and the ability to create interactive games, including optimization and building for different platforms.

By the end of the course, students are expected to have a strong understanding of Unity Engine and its various components. They will be proficient in using Unity's interface, creating and manipulating game objects, and implementing basic interactions through scripting. Students will have gained hands-on experience in designing user interfaces, creating animations, integrating audio and particle effects, and managing game scenes and levels.

  1. A Laptop (Windows or Mac)
Upon completion of the course, the student is should comfortably be able to:
  1. Demostrate a solid understanding of the Unity game development engine, including its interface, tools, and workflows, enabling them to navigate the Unity Editor effectively.
  2. Develop a strong foundation in C# scripting for Unity, empowering them to create and manipulate game objects, implement interactions, and develop game mechanics using scripts.
  3. Through hands-on projects, acquire essential game development skills, including working with game objects, creating user interfaces, animating objects, incorporating audio and particle effects, and designing game levels and scenes.
  4. Develop problem-solving skills specific to game development, learning to identify and debug common errors and optimize their projects for better performance.
  5. Learn to package their games for different platforms, test them to ensure functionality, and understand the process of building and deploying games, enabling them to share their creations with others or publish independently.

Course Details

  • Lectures 12 Lessons
  • Duration 12 Weeks
  • Skill Level Beginner
  • Language English
  • Assignments Optional

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